![]() ![]() 2: Make materials using Maya’s Stingray shader You can even bake your lighting into your textures in your chosen package, just leave your materials and shader work for Maya as none of this will come through in your FBX export. ![]() You can do all of your modelling, UVW unwrapping and texturing in whatever package you like. If you’ve made your object in another package like C4D or 3ds Max, then the first step is to export an FBX file from this package and import it into Maya. Using FBX files from any package other than Maya fails to convert the shaders required for making advanced 3D posts with roughness, transparency, emission and ambient occlusion. ![]() I’ve tried Blender and it’s 3rd party exporters, 3ds Max and it’s Babylon exporter, Modo and it’s native glTF exporter and all of them produce files far too large to be used or fail to produce a file that Facebook will accept without errors. glb files within the 3MB limit as well as this method does. glb files you need to upload 3D objects directly to Facebook, I’ve explored almost all of them and none come close to working as well and producing. Another 3D package of your choosing if you don’t like modelling and texturing in Maya.Facebook’s free FBX2glTF command line format converter:.Autodesk Maya (or a trial if you don’t have access to Maya otherwise).One of the posts I created for AMC can be viewed on Facebook here: Hologram Projector glb file ready for direct upload to Facebook that is under 3MB (the maximum size accepted for 3D posts) and includes materials that have transparency, roughness maps, metallic maps, normal maps and emissive maps that all get respected and correctly rendered in Facebook. The goal of this pipeline is to create a. Something that almost no one is doing with the format on Facebook right now. But authoring to the native glTF file format employed by Facebook is a bit of a minefield for 3D artists at the moment and I’d like to share a production proven pipeline for authoring advanced glTF and GLB files, complete with metallic/roughness physically based shaders and materials with transparency, emission and ambient occlusion. Facebook have released their new 3D post type allowing anyone to post detailed 3D objects for their followers to view and explore. ![]()
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